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There are 31 articles & tutorials regarding "J2ME".
- 7.) Brew & J2ME: Let's Be Friends! Part 2
- By Radu Braniste This is the second article in a series targeting mobile developers more accustomed to J2ME than BREW or BREW developers interested in lighter and more efficient code production. The last time [1] , we presented a basic framework largely inspired by a Java GUI model easing the task of writing high-level interface code in BREW. For this installment, the framework was extended and refactored to properly handle real-life cases. A basic example of multi-control screens...
Found at developer.com
- 8.) BREW & J2ME: Let's Be Friends!
- By Radu Braniste Go to page: 1 2 3 4 Next Abstract This series targets mobile developers more accustomed to J2ME than BREW or even BREW developers interested in lighter and more efficient code production. Largely inspired by the Java GUI model, the present BREW_J2ME framework deals with what's known in J2ME as a "high-level interface." It is far from being an exact J2ME match—reasons will be discussed in the article—but exhibits a similar domain abstraction. We will begin by...
Found at developer.com
- 9.) Building a J2ME Application in NetBeans 4.1
- By Dick Wall Go to page: 1 2 3 4 5 Next This article will show you how to use NetBeans 4.1 and the Mobility Pack to write a Java Mobile Edition application quickly and easily. It will demonstrate the simple GUI creation and storage facilities available to a mobile application developer, but will not delve into the online connection capabilities at this point (I will instead save that for the future). The application I will demonstrate will be a simple vehicle mileage calculator and...
Found at developer.com
- 10.) J2ME and Unicode
- ( Page 1 of 6 ) If you've ever run into problems faced with multi-lingual text differences, Jason's latest article will solve just that. Learn how to make use of Unicode character-sets when developing in a J2ME-based environment, where you'll more than likely have a need to develop MIDlets in multiple languages. What and Why Unicode Unicode is a unique representation of a character; these characters range from Latin, Hebrew, and Japanese unique symbols. This character set is a universal...
Found at devArticles.com
- 11.) Parsing XML in J2ME[tm]
- XML in a MIDP Environment by Jonathan Knudsen March 7, 2002 Download: [source code] [MIDlet suite JAD] [MIDlet suite JAR] Note: This article contains essentially the same information as JavaOne session #2716, Parsing XML in J2ME , presented March 28, 2002. The convergence of J2ME and XML is currently a handful of open source parsers. In this article you'll learn how to parse XML in a MIDP client application. I'll begin by talking about system architecture and the motivation for using...
Found at Java Wireless Developer
- 12.) Getting Started with J2ME
- ( Page 1 of 5 ) If you are engaged in game development, you might want to consider using Java 2 Micro Edition. This article will help get started; soon, you'll be well on your way to building your first game. It is excerpted from J2ME Games with MIDP2, written by Carol Hamer (Apress, 2004; ISBN 1590593820). IN THIS CHAPTER, I cover what you need to do to set up your computer for Java 2 Micro Edition (J2ME) game development and how to get your games running on an actual target device....
Found at devArticles.com
More articles & tutorials (Index of all articles & tutorials)
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