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There are 249 articles & tutorials regarding "C++".

19.) Function Pointers, part 3
( Page 1 of 4 ) In previous articles, Jun Nakamura introduced using regular function pointers, C++ class member function pointers, and declaring pointers to the members of classes. In this article, he writes about calling conventions, callback functions, and begins to talk about using functors. There are many programming languages out there and a lot of them come with very useful libraries and APIs. It is possible to tie all these different libraries (coded in different languages)...
Found at devArticles.com

20.) Managed C++: Determining User Security Roles
By Tom Archer Go to page: 1 2 Next In my previous article (" Managed C++: Retrieving User's Windows Security Information "), I mentioned that there are times when an application can benefit from knowing specific Windows security information about a user. For example, in a recent spyware detection/removal system that I wrote, the code needed to delete certain files and, if those files were in use, mark them for deletion via the registry. This latter part involved changing certain...
Found at developer.com

21.) Visual C++ 2005 IDE Enhancements, Part 2
By Nick Wienholt Go to page: 1 2 Next In a continued examination of the new Visual C++ 2005 IDE Enhancements, this article looks at the code definition window, editor enhancements, changes to class view, and finally, one of the big new additions to Visual C++: the class diagram. IntelliSense Revisited (Briefly) Part 1 of this series on the Visual C++ 2005 IDE covered enhancements to IntelliSense as they relate to macros and displayed a screen shot of the IntelliSense tool-tips for the...
Found at developer.com

22.) VSTS Annotations for C++: Beyond Just Documenting Method Behavior
By Nick Wienholt Since Visual C++ 6.0 shipped in 1998, Microsoft's interest and commitment to C++ seem to have been slipping. C# has clearly replaced C++ as Microsoft's premier language for application development, and it feels as though C++ has been treated as an afterthought for many of the great new features that Visual Studio .NET has launched. Although this perception unarguably has been true to an extent, Microsoft is still very committed to C++; Redmond actually is the largest...
Found at developer.com

23.) A C++ Macro to Stub Interface Methods
By Kate Gregory Go to page: 1 2 3 Next In my previous column , I showed how to create a class library in C++ that can be called from a macro, and presented a very simple function in the class library that adds braces for you, suitable for use after typing an if or for statement. In this column, I show you a somewhat meatier piece of code: a macro for use with a class that implements one or more interfaces. When you run the macro, it adds empty function bodies for all the functions in...
Found at developer.com

24.) Temporary Variables: Temporaries Are Not Necessarily Evil
( Page 1 of 4 ) In earlier articles, we learned about the problems the passing of objects by value can cause in C++. Returning objects by value, on the other hand, is not necessarily evil. Jun Nakamura explains the finer points. A thing may look specious in theory and yet be ruinous in practice; A thing may look evil in theory, and yet be in practice excellent. [Edmund Burke 1729-1797] Finding the Closest Enemy In the first article I made my first attempt to write a function that could...
Found at devArticles.com

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