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There are 249 articles & tutorials regarding "C++".

13.) Temporary Variables: Keep Your Values Close, and Your References and Pointers Even Closer
( Page 1 of 6 ) As you know, in programming C++, it is much better to return a reference to an object than it is to return that object by value. As we will see in this article, it is also much better to pass a function parameter by reference than it is to pass it by value. But there are exceptions to this, as Jun Nakamura explains. You will find it a very good practice always to verify your references, sir. [Martin Routh 1755-1854] Finding the Closest Enemy We have been looking at...
Found at devArticles.com

14.) Managed C++: Debugging with the StackTrace Class
By Tom Archer As a C++ developer, you're more accustomed than most to looking at the call stack during your debugging sessions. As an extension of that, many times you need a way to programmatically retrieve stack information during the execution of your application. Unfortunately, for a long time the best you had for this task was the standard __FILE__ and __LINE__ directives. This week's tip introduces the StackTrace and StackFrame classes, which enable you to walk up the entire...
Found at developer.com

15.) C++ Idioms in BREW: Better Interfaces
By Radu Braniste Go to page: 1 2 Next Why Static Interfaces in C++ Usually, an interface describes in an abstract way a contract having to be fulfilled by classes implementing that interface. Unfortunately, C++ does more than this when expressing the idea of an interface through Abstract Base Classes (ABC)-all the functions have to be additionally declared pure virtual. This condition is orthogonal to the concept of an interface and at many times superfluous. There are already languages...
Found at developer.com

16.) More on Handling Basic Data Types
( Page 1 of 13 ) Have you ever wanted to learn how basic types of C++ variables interact in complex situations? Ivor Horton explains this, and also describes some interesting features of C++. This article is from chapter 3 of Ivor Horton's Beginning ANSC C++ The Complete Language (Apress, 2004; ISBN 1590592271). IN THIS CHAPTER, I expand on the types that I discussed in the previous chapter and explain how variables of the basic types interact in more complicated situations. I also...
Found at devArticles.com

17.) Visual C++ 2005 IDE Enhancements
By Nick Wienholt With all the changes to the C++ language, improvements in the IDE have not been given a great deal of attention. Despite the lack of publicity, the IDE improvements are quite significant. They will drastically improve the developer experience on a day-to-day basis. The number of improvements is large and broad-everything from enhancements to the Server Explorer through to IntelliSense support for macros, and UML-like Class Diagrams through to support for the new MSBuild...
Found at developer.com

18.) Managed C++: Loading and Displaying Images
By Tom Archer One of the biggest drawbacks of programming in Visual C++/MFC was its lack of support for even the most basic of imaging functions-such as loading and displaying an image. Therefore, this article illustrates how incredibly easy .NET makes displaying a user-selected image and allowing the user to dynamically resize that image. The File Open Dialog The following figure shows the accompanying demo for this article. As you can see, the user can select an image file to display:...
Found at developer.com

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